Sunday 5 April 2015

Riven Bonds League Game 7: Mordikaar vs Issyria

Hello again! It is time for another report. It's been a while, but we're back with another game for the league, and another trial game with Skorne this time against Mat's forces of Retribution. I finally put together the models I needed for a solid 50 point list, in this case a Mordikaar list that I am really excited to try out. The only models from this list that I have used before are the nihilators and the beast handlers (Well and I guess the Swamp Gobbers from when I owned Circle a few years ago) so this was going to be a fun trial!

Void Seer Mordikaar (*5pts)
* Basilisk Drake (4pts)
* Basilisk Krea (4pts)
* Tiberion (11pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
* Tyrant Vorkesh (3pts)
Cataphract Incindiarii (Leader and 5 Grunts) (9pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Agonizer (2pts)

I think the list seems very strong against a lot of drops, and I think I am going to have a lot of fun playing it. It is very heavily borrowed from Martin Hornacek, because he is a very strong player that I have a lot of respect for, and I am still very new to Skorne so borrowing lists is very helpful. With that being said, I have Incindiarii in the list which he does not, which I think makes the list a bit more diverse giving it some ranged presence, but I'm sure he has a good reason for not taking them in his main list.

This list struggles against upkeep removal, remove from play and heavy armor. The first two because it messes with Mordikaar's attrition game, and it has issues with heavy armor because nothing in the list hits extremely hard, except for the Cetrati (of which there are only 7, with a small threat range) and Tiberion. While I definitely feel like Tiberion can handle a heavy without a problem, he might have issues with say.... a character heavy and a colossal.... theoretically...

 Issyria, Sibyl of Dawn (*6pts)
* Hyperion (18pts)
* Imperatus (12pts)
Houseguard Halberdiers (Leader and 9 Grunts) (7pts)
* Houseguard Halberdiers Officer & Standard (2pts)
Mage Hunter Strikeforce (Leader and 5 Grunts) (5pts)
* Mage Hunter Commander (2pts)
Arcanist (1pts)
Arcanist (1pts)
Dawnguard Destor Thane (4pts)
Houseguard Thane (2pts)
Mage Hunter Assassin (2pts)

Oh look, a character heavy and a colossal! Who saw that coming?

I am always worried when I see Issyria on the other side of the table. I know that she generally dies off after her feat turn, but damn it's a good feat turn, and I usually end up not having an army left after it is done. This is of course speaking from Cryx and Merc experience, so I am hoping Skorne will be able to whether (weather? whatever) the feat better, but we will see how it goes.

We rolled off for scenario and ended up with two fronts. Mat won the initiative roll and chose to go first.

Retribution Deployment:
Hyperion pre-deployed slightly to the right side of the table (Mat's left side), with Imperatus and Issyria going in the middle. The halberdiers went to Imperatus' right, with the thane beside them and an arcanist beside each warjack. The destor thane when to the left of Hyperion, with the MHA deploying in front of him and the strike force deploying in front of the halbs.

 photo 0.1 Ret Deployment 1_zpsz663fnvr.jpg

Skorne Deployment:
I deployed with my battle group right in the middle. The cetrati went on the right side to try and contest my zone, while the nihilators and incindiarii went to the left side of the table to deal with the halbs that would be coming towards me, as they wouldn't be much help on the other side against the hyperion. The beast handlers went in the back, as support units do, and the agonizer went off to the right side so it could try and deny some focus allocation to the hyperion.

 photo 0.2 Skorne Deployment_zpsu3k0c0ec.jpg

Retribution Turn 1:
As expected in warmachine turn ones, there was a lot of running. Basically everything ran forward except the thane which gave desperate pace to the halbs, the arcanists which each gave a focus to their warjack and Issyria who cast admonition on Imperatus and inviolable resolve onto the hyperion.

 photo 1.1 Ret_zpsdbfaqz54.jpg

Skorne Turn 1:
Again, nothing super exciting, a lot of things ran. I considered taking some shots with my incindiarii but decided that it would probably better if I got them into a stronger position for next turn. The krea but up its animus and charged, the nihilators and cetrati ran. At this point Mat (and some on lookers) was giving me raised eyebrows, since I just moved my whole army into his threat range, but I had a plan! (Sort of). Mordikaar activates, walks forward and casts hollow onto the nihilators and dumped the rest of his fury onto the agonizer. Then he popped his feat, giving everything in my control area (which was everything except the incindiarii on the far left) +3 defense and poltergeist. The support staff ran forward, and I was done. (For the record the two empty bases on the field are a nihilator and a cetrati that fell off of their bases as I was unpacking them).

 photo 1.2 skorne_zpskhiwycsu.jpg

Retribution Turn 2:
Mat spent some time deciding if he should back up and let my feat drop, or if he should counter feat and try to get some work done. In the end he decided to counter feat, and started his turn by activating Issyria floating over to the left and popping her feat. She then cast crusader's call and gave Impy an ancillary attack, which he used to shoot a nihilator, hitting and killing it. The strike force activates, with a few of them standing still and the rest moving forward to take some shots at the nihilators. The feat helped them hit, and they ended up killing a few of the nihilators.

Next the halberdiers receive desperate pace from the thane, pop their mini feat, and charge my incindiarii. Thanks to the feat and some good rolling, they manage to kill all but one of the models in the unit, and the last one only survived because the halbs couldn't get a line to charge it. Then the halberdiers used reform to back up a bit and contest the zone, while a couple of them moved farther forward to jam my remaining models.

Imperatus and the hyperion both move forward and take some shots, but neither of them did anything game changing (I think the hyperion just put a couple of points of damage on the drake, but I don't remember exactly), although Imperatus did light Tiberion and a nihilator on fire after killing another nihilator. The mage hunter assassin charged one of my cetrati, easily killing it, and the destor thane moved forward and used its gun to kill a nihilator or two.

In total by the end of the turn I had lost 6 nihilators, giving Mordikaar 6 souls, as well as 5 incindiarii and a cetrati. I wasn't expecting to loose as many incindiarii as I did, but one lived which the most important part, and it was time for some payback.

 photo 2.1 ret 2_zpsize8u2kc.jpg

Skorne Turn 2:
Neither of the fires go out, but the nihilator makes his tough roll and Tiberion takes no damage. Mordikaar leeches in his fury, upkeeps hollow and the turn begins. Mordikaar activates first, and uses all 12 of his fury to cast revives. He brings back three of the incindiarii that died, as well as the one cetrati that was killed by the mage hunter. The incindiarii activate, and take some shots. The one in melee takes a swing at the halb in front of him, hitting and killing it, and the rest of them shoot into the blob of halbs in the middle of the table, killing a few of them and lighting a few more on fire. The nihilators activate and shuffle around to make sure they don't have any friendly models in their melee range, and then they kill the three halberdiers in front of them.

The cetrati go next, receiving a shield wall order and shuffling forward. The revived cetrati takes a big hit on the destor, bringing him down to two boxes, and then Vorkesh proceeds to miss his attack. Two of the cetrati in front of the mage hunter try a CMA on her and miss, and another one swings by itself and misses as well (the fourth one couldn't get in melee range).

The drake walks forward, staying out of melee with the destor, and sprays a line down the strike force. He catches two grunts and the UA, boosts to hit on all three, and misses all three attacks. Next the agonizer starts screaming and running around in a way that only an agonizer can, ending up in the middle of the board and hopefully in range to deny focus allocation to both Imperatus and the hyperion. Tiberion and the krea both move forward to get in a better position for next turn, and both use their animi to try and help survive through the next turn. The beast handlers move forward but don't do anything, because I'm right where I need to be for fury, and the gobbers move up and drop a cloud to try and block LoS to Mordikaar.

 photo 2.2 Skorne_zpsalwjpugo.jpg

Retribution Turn 3:
Issyria upkeeps both of her spells, and then we do some measuring to see if he can allocate focus or not. Both warjacks are within the agonizer's bubble, so there is no focus allocation this turn. Mat wants to get rid of the agonizer, so Imperatus activates first, and walks forward to kill the agonizer. He kills it easily, and then sidesteps backwards to get back into the zone, and to get away from Tiberion. With that out of the way an arcanist activates and gives hyperion a point of focus. 

Hyperion activates and charges forward (with a free charge from Mat's fuel cache objective), easily killing three cetrati with it's initials and a purchased attack. The mage hunter swings at a cetrati, but doesn't manage to kill it. The strike force moves forward, use some shots to clear out a few beast handlers, and take a few swings on the drakes, doing some light damage. The thane also takes a swing, hitting the krea but not crippling any systems.

The halbs move forward and kill two of the incindiarri. Finally Issyria activates, ancilliary attacks Imperatus, getting him to kill a nihilator, and then uses her spell that lets her move to fly away and hide.

 photo 3.1 Ret 2_zps8vdazqcu.jpg
Sorry for the dark picture here.
Skorne Turn 3:
Mordikaar leeches in his fury and upkeeps hollow again. He moves forward an casts ghost walk on the drake, as well as casting a revive to bring back a cetrati.

The krea activates and shuffles around the thane, staying in it's melee range and also getting in the way of hyperion (and contesting the zone). Using the flank bonus from the drake, the krea is able to easily kill the thane, and takes a swing at hyperion as well but doesn't do any damage. Next the nihilators move up and take some swings, killing a mage hunter or two and clearing a bit of room. The drake backs up (not taking free strikes thanks to ghost walk) and lines up another spray. Boosting to hit again, this one manages to kill the UA and two strike force members. 

Tiberion moves forward and uses his bump animus, while the incindiarii try to kill the halbs engaging them but both wiff their melee attacks. Two of the cetrati CMA the mage hunter assassin, finally killing it, and the other two charge the hyperion, doing a bit of damage to it. Finally, the gobbers move forward an pop a cloud (which happened after the picture below) and the turn moves over to Ret.

 photo 3.2 Skorne 2_zps0yfbucrc.jpg

Retribution Turn 4:
On the retribution turn both warjacks get loaded with focus and the turn begins. The arcanists move forward and give their jacks concentrated power, and then Hyperion activates and squishes all four cetrati. He missed one attack, so he couldn't swing at the krea at all, but some strike force members charge it in the back, doing some more damage but not managing to kill it.

The other strike force take some swings in melee, and along with the halb standard bearer, try to make a bit of a wall for Imperatus. The other halb members manage to kill a nihilator and an incidiarii, and then Imperatus actiavtes. He walks forward into melee range of Tiberion, with a model behind him to prevent being bumped away, and begins swinging. 

In the end he did a ton of damage to Tiberion, and crippled two aspects, but is unable to kill him. With nothing else to attack Tibbers, Mat ends his turn and it's time for some revenge.

 photo 4.1 Ret 1_zpszgj0t8bi.jpg

Skorne Turn 4:
At this point, things are looking pretty bleak for the forces of Skorne. Looking at the board, I'm thinking that my best bet at this point is to try and clear the zone on the left and then sprint Mordikaar over there. With that in mind, Mordikaar leaches his fury, drops hollow, and begins the turn.

Since I wanted to be able to run Mordikaar to the zone, I needed to have the beast handler heal Tiberion. Unfortunately this meant no enrage, but I would have to hope for the best. The handler moves up and brings Tiberion back to full functionality, and then Tibbers activates and goes to town on Imperatus. After taking all my attacks and filling up on fury, Imperatus was still alive, but my final hit was a crit. Using this I slammed Imperatus backwards, killing the standard bearer, and knocking down Imperatus. My nihilator moves forward and kills the strike force member in front of my drake, freeing him up. The drake then moves forward and sprays Imperatus, catching him and the thane in the spray. With some boosts I manage to kill both the thane and Impy, but then Imperatus uses his once per game ability to regenerate. Man I hate that ability.

Since I won't be able to clear the zone this turn, I go back into spell casting mode with Mordikaar, casting two revives to bring back some incidiarii. They kill one of the halbs and get ready to take some shots next turn. The krea kills a strike force member, leaving a fury spot open for transfers, and the gobbers back up and pop a cloud. 

 photo 4.2 Skorne_zpshise05jg.jpg

Retribution Turn 5:
Nothing Super surprising happens this turn. Hyperion and Imperatus both recieve focus, and begin clean up duty.

Imperatus moves forward and kills Tiberion, while the hyperion moves forward and kills both basilisks. The remaining strike force members move forward and kill the gobbers, and a halberdier kills the last beast handler.

 photo 5.1 Ret_zpsenpksgau.jpg

Skorne Turn 5:
On my turn, I'm down to a last ditch play to try and pull out a win. Mordikaar buys two revives, bringing back two more incindiarii, and they move forward as far as they can. One of them kills an arcanist that was in the way of drawing a line to Issyria, and then I begin lobbing AoEs at Issyria. None of them are able to drift the right way, so my turn ends and Imperatus walks up to Mordikaar, easily putting him into the ground.

 photo 5.2 Skorne End_zps6aghuraq.jpg

Victory to Retribution!

Thoughts on the game:
Well, I am happy with the way the list performed. It definitely doesn't have the hitting power to deal with Imperatus and a Hyperion, but it was able to grind it out anyways. Revive is an amazing spell, especially with hollow, and I really enjoy being able to bring models back to whichever side of the battle field needs the support.

I'm looking forward to playing some more games with Mordikaar, and hopefully next time I can pull out the win!

As a side note, this game ended up taking over four hours, due to some distracting conversations going on throughout the game. After this I think we are going to start playing our games on the clock. Not only will in reduce game time, allowing us to get in extra matches, but it will also start preparing us for the death clock we will be seeing at the Southern Ontario Open.

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